DEEPANTRAGAMES

An original world strategy and management game

Found your dynasty.
Claim the throne.
Rule the world.

Start with one caravan out of a village and carve your name into history by sword, gold or intrigue. Buy land, call your council, remember who betrayed you. This world keeps turning while you are gone.

Runs in your browser · No install · English and Turkish

13ways to start
3continents
96settlements
59trade goods

New update

Now the land is yours. So are the enemies.

Kingmount just grew. Plot by plot land, ward by ward cities, a council that fights at the table and a court that can truly take your throne.

Thirteen lives. One world.

Pick who you are on day one. Each start plays differently, and nothing stops a peasant from wearing the crown.

Peasant

Peasant

A small plot and a hard year. Sow, reap, sell at the threshing floor and save your way out.

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Miner

Miner

The ore is under your feet. Find new veins, work the deposits and sell to the smelters.

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Artisan

Artisan

Your workshop, your name. Quality builds a brand and brands command a price.

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Merchant

Merchant

You inherit the family trading house, aides included. Buy cheap, sell dear, buy the guild.

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Caravan Master

Caravan Master

You know the roads and the men who rob them. Your wagons are already loaded.

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Sellsword

Sellsword

Border forts taught you one trade. Sell your sword and build a company.

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Minor Noble

Minor Noble

A great name and an empty purse. Marriage and favours open every door.

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Headman

Headman

One village, its chest and its petitions. Keep them fed and they will carry you.

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Steward

Steward

You run a lord’s household on a steady wage, with one eye on his seat.

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Village Agha

Village Agha

The lands are yours by inheritance, and so is the trading house that runs them.

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Lord

Lord

A fief and a vassal oath. Found your own house or inherit one that already has enemies.

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Duke

Duke

One of the great houses, with towns, an army and a claim on the throne.

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King or Queen

King or Queen

Capital, treasury, army and restless vassals are yours from the first morning.

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From the threshing floor to the royal treasury

Every coin in Eldara travels. Follow a sack of wheat and you will see the whole game.

  1. PeasantsPeasantsHaggle on the threshing floor before a rival merchant outbids you.
  2. AidesAidesYour procurement aide scouts deals and fills the warehouse.
  3. CaravansCaravansWagons, draft horses and guards haul it across the land.
  4. ShipsShipsSea lanes join three continents, if the pirates allow it.
  5. PortsPortsGoods land where the shortage is and the price is high.
  6. TreasuryTreasuryTaxes, customs and profit feed armies and thrones.

Power and betrayal

Your most dangerous enemy is raising a toast to you

The Council convenes

The Council convenes

Your royal council, commander, stewards and aides sit at one table. War, diplomacy, shadow work, laws, the treasury: you pick the matter and the target, and everyone speaks from their own field. Hard decisions pay well when they hold and cost dearly when they fail.

  • Bold officials bring motions of their own
  • You can overrule the whole table
  • Slighted officials may resign
Give them a voice, seat your people

Give them a voice, seat your people

Grant an official authority over their domain: security, treasury, justice, court, trade or the provinces. They appoint the posts below them, and may pick the best candidate or their own kin. A client votes with their patron whenever the patron is at the table.

  • Six domains of authority
  • Officials decide in your name
  • The ledger records who raised whom
Whispers at court

Whispers at court

Officials grow ambitious as they grow strong. The bitter gather followers and whispers reach you; some are true, some invented to burn the innocent. Investigate, accuse, buy them off or look away. A successful coup truly takes your throne, but the road back from exile stays open.

  • Factions grow in secret
  • Return by counter-coup or by taking the capital
  • A failed plotter flees and stays your enemy
Your nemesis never forgets

Your nemesis never forgets

The lord you stripped of a fief, the aide who ran off with the treasury, the usurper you dethroned. They stay on the ledger and come for you: ambushes, raided caravans, stirred up towns, a blackened name. Beat them and they may escape and return stronger. Catch them and their fate is yours to decide.

  • Up to three nemeses at once
  • They bankroll factions at your court
  • You pass the final judgment in Council
The easy years end

The easy years end

When life gets comfortable the world shakes: steppe hordes, great plague, famine, great war. Pay tribute, mobilize, open the granaries or profiteer? And when you come back, a While You Were Away summary lays out what happened and who is waiting.

  • A crisis is the same for everyone in the shared world
  • Each player chooses their own stance
  • One Door brings the news that matters to you

Land and property

Own the ground you see on the map

Land, plot by plot

Land, plot by plot

The country around every settlement is divided into plots, and no two are alike. Fertile soil, shoreline, market access and roads decide what each building earns. Your property is a real place on the map, and you walk there yourself.

  • Farms, inns, depots, docks and hamlets
  • You choose what to sow
  • Bandits raid; posted guards drive them off
Open the bidding, hire the builder

Open the bidding, hire the builder

Nothing appears with one click. Contractors bid on price, time and quality, buy materials from merchants and hire crews. Miss a payment and the relationship sours. You can also become a contractor and take on jobs posted by others.

  • Cheap, fast or solid?
  • Sell your stored materials to contractors
  • Good work earns friends, bad work earns enemies
Become lord of the village

Become lord of the village

Castles and cities are never for sale; they can only be conquered. Villages are different: gather most of the plots, win the people, and the lordship is yours. Inherit a share and you can buy back the rest.

  • A bigger share of land means a bigger share of tax
  • Charity earns the people’s support
  • Castles and cities fall only to the sword
Own a piece of the city

Own a piece of the city

Every town is split into wards, drawn one by one on a street map. Buy a house, shop, workshop, warehouse, mansion or inn, set the rent and wait for a tenant. Build on an empty lot. Stay at an inn: the menu closes and the world rolls on.

  • Fair rent brings tenants, greedy rent drives them off
  • Rent runs late in bad wards
  • Shops and warehouses join your Trading House
Talk to your keeper, run your estate

Talk to your keeper, run your estate

The My Holdings ledger shows everything you own, city by city: its value, its daily earnings and what is happening there right now. Assign a keeper who reports to you, explains the money, warns of danger and makes suggestions.

  • Order repairs, rent, sowing and militia in conversation
  • A weak keeper rounds the numbers
  • Overload them and they will tell you so

Trade

Become rich enough that kings owe you

Bargain with the people who grow it

Bargain with the people who grow it

Peasants sell at the threshing floor. Some are proud, some are desperate, and a rival may raise your bid. A good price today is a loyal supplier tomorrow.

  • Live haggling with farmers
  • Rival merchants bid against you
  • Bulk relief for your hungry towns
Your aides work while you ride

Your aides work while you ride

Hire a procurement aide, a marketing aide, a security captain and a chief aide. Each has a skill, a wage and a report to make, and your business keeps running while you are away.

  • Aides pick profitable goods on their own
  • Wholesale sales across nearby towns
  • In the shared world they work while you sleep
Guild masters, viziers and special favours

Guild masters, viziers and special favours

Sit down with the guild master for bulk deals and credit, then ask the vizier for customs exemptions, monopolies and army supply contracts. Refusal costs nothing but pride.

  • Tax exemptions, monopolies and trade charters
  • Buy goods on 30, 60 or 90 days credit
  • Own your shops and stop paying rent
Farms where clout beats coin

Farms where clout beats coin

Horse, cattle, sheep, goat and camel farms dot the map. Your standing sets the discount, the acceptance chance and your credit line. Miss a payment and they seize your goods.

  • Four horse breeds, cattle, sheep, goats and camels
  • Bulk buying and haggling
  • Quality bloodlines
Wagons that wear out, roads that bite

Wagons that wear out, roads that bite

A small cart, a farm wagon or a heavy freight wagon: every one has a quality, a durability and a lifespan. Without draft animals your wagons crawl, and without guards they vanish.

  • Haulage limits what your aides can move
  • Armed and mounted guards
  • Worn gear is lost, so plan replacements

The sea

Three continents, one sea, and no law on it

Sail anywhere with one click

Sail anywhere with one click

Click a town across the water and your party rides to the port, boards, sails and lands. Or buy your own ships and let them earn on the trade lanes.

  • One-click sea travel between continents
  • Buy trade ships that sail for profit
  • Real sea lanes on the map
Pirates hunt the lanes

Pirates hunt the lanes

Corsairs prowl the same routes you use. Pay for speed and risk them, or take the fight to them and clear the lanes yourself.

  • Pirate ambushes at sea
  • Hunt pirates for profit and renown
  • Every lane has a risk
Ports are where fortunes turn

Ports are where fortunes turn

Harbours decide what is scarce and what is cheap. Carry salt to the mountains and iron to the coast, and watch your name spread.

  • Port towns on every continent
  • Sea and land routes compete
  • Fares, risk and time to weigh

War

Armies march on bread

Sieges won before they begin

Sieges won before they begin

Food, weapons, horses and wagons must reach the front. Open tenders, consult your commander and keep the supply line alive, because hunger falls before walls do.

  • Logistics and supply depots
  • Public tenders for arms and food
  • Sieges that starve a city from within
Command the battle yourself

Command the battle yourself

Lead your troops on a tactical field, or trust your captains and let the numbers fall. AI lords launch their own campaigns, so the map moves whether you do or not.

  • Tactical field battles
  • Lords who march on their own
  • Organise armies by rank and captain
The arms race

The arms race

Build foundries, hire masters and research better steel. Arms merchants answer to no crown, sell to both sides and will make secret pacts with anyone who pays.

  • Kingdom arms levels and research
  • Independent arms and raw-goods houses
  • Secret alliances and embargoes

The court

Rule through people, not menus

A council that talks back

A council that talks back

Your vizier rides with you and reports the state of the realm. Give missions to your council, consult your commander and hold audiences with the people under you.

  • Conversations with viziers and generals
  • Council missions
  • An organisation chart of everyone who serves you
Every coin on the ledger

Every coin on the ledger

Set taxes and customs, take loans and read a treasury that shows each income and cost, day by day. A rich realm is a choice you make line by line.

  • Tax and customs law
  • Loans and debt
  • A daily ledger by category

Life in Eldara

A world that does not wait for you

Your house outlives you

Your house outlives you

Marry, raise children, name an heir. When you die the game does not end: your heir takes the seat and your house lives on, debts and enemies included.

  • Marriage and children
  • Inheritance and succession
  • Sagas that follow your family
Tournaments, festivals and fame

Tournaments, festivals and fame

Enter the lists, host your own tournament and throw festivals that win the hearts of your city. Renown opens doors gold cannot.

  • Tournaments you can enter or host
  • City festivals and events
  • Renown and influence
Taverns, spies and back streets

Taverns, spies and back streets

Recruit in taverns, meet wanderers and deal with the underworld. Every city has districts, gangs, notables and its own troubles.

  • City districts and notables
  • Underworld gangs
  • Embassies and diplomacy
One shared world

One shared world

Join the shared world where all players live on the same continent and time never stops, or play your own campaign. You can even take over a living lord or a throne.

  • Persistent shared world
  • Single-player campaigns
  • Take over a living house

59 goods. One living economy.

From wheat and wool to warhorses, jewels and freight wagons, every item is produced, shipped, taxed and consumed.

From the game

Not concept art: everything below is a real screen from the game.

Questions

Is it really free?

Yes. Create an account or continue with Google and start playing right away.

What's new?

Buying plots and building on them, contractor bidding, village lordship, city property, the holdings ledger, the Council, court intrigue, nemeses and world crises.

Can I buy a castle or a city?

No. Castles and cities can only be conquered. Village lordship is won with land and popular support, and property inside cities can be bought.

Do I need to download anything?

No. The game runs in your browser with no install.

What kind of game is it?

A medieval sandbox of strategy, trade and rule, played on a living world map where you can be anyone from a peasant to a king.

Which devices can I play on?

It plays best in a desktop browser. The map and windows are designed for wide screens.

Can I play alone?

Yes. There is a single-player campaign as well as the shared world where all players live.

Which languages are supported?

The whole game is in English and Turkish.

The throne is empty. What are you waiting for?

Gather your caravan and pick your first village. History is ready to write your name.

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